Added the “True color” (non-palettized) colormode, including settings and UI.Fixed serialization of Vue state for save games when using Vue smoothing.Automap is no longer affected by Bloom.Windows Build TheForceEngine-v1.09.500.zip If a texture fails to be created, the GL error code is now written. ![]() Added a better error message when failing to compile a shader.Headwave is now a persistent setting in the Accessibility menu.Fixed memory overwrite in audio system.Re-enabled the Editor option in the menu (Windows only).Implemented a per-texture adjustment based on texture hue shift at 50% light level when using the true color renderer.Disabled alpha blending for sprites when using the true color renderer (fixes fringing artifacts).Removed an extra multiply that was darkening alpha blended edges.Windows Build TheForceEngine-v1.09.521.zipīug-fix release, but it includes the per-texture color adjustment when using the true color renderer. Removed RTAudio and uses SDL audio instead, which fixes a number of audio issues on Linux Replaced different Windows/Linux Mutex/Thread code with SDL equivalents Improved German subtitles Improved Accessibility UI Fixed game settings text getting cutoff Improved discoloration that can occur to some textures when using the true color mode.Factored out Asset system to reduce code and data duplication.Implemented Editor Config with font/UI size and thumbnail size options.Windows Build TheForceEngine-v1.09.530.zipĪ bug-fix release, with some improvements to the Accessibility UI, slight improvements to true color texture color accuracy, more work on the TFE editor, and mostly bug fixes. Replace DeviL with SDL Image to make future Linux packages easier.This should make it easier to compile in some cases.Linux: Make RtMidi optional - this allows for OPL 3 and SF 2 synth but disables system midi.Added central error handling and modal message box functionality for errors/warnings.Added export selected - allowing for assets to be exported and PNGs to be generated where appropriate for viewing.Added the ability to force selected assets to use an alternate palette for testing.Levels and 3DOs are listed in the Asset Browser, but functionality is somewhat limited.Escape now exits the editor, unless a modal dialog is active in which case it closes that dialog instead.Fixed a crash when returning from the Editor the menu, and then selecting editor again.Windows Build TheForceEngine-v1.09.540.zipĪnother small release that fixes some issues and releases another iteration of the editor (still early WIP). See the TFE Roadmap for more information. Outlaws support will be coming in version 2.0 and before that there will be new features, bug fixes, cross-platform support, and the built-in editors (including the level editor). The release of version 1.0 is a momentus event but it is not the end of the road. This means that you will need to check for new versions of TFE manually for now. However, optional features such as checking for the latest version, directly downloading new versions and mods, and similar features will be added later. Note that there are no automatic downloads and TFE does not currently connect to the internet in any way. When downloading a new version, simply copying over an existing install will work fine. ![]() Previous builds are mainly for archival purposes. Generally it is a good idea to download the latest available version. The documentation has information on how to legally purchase Dark Forces. A purchased copy of the original game is required and is not provided by The Force Engine.
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